Showing posts with label clay. Show all posts
Showing posts with label clay. Show all posts

Monday, March 7, 2011

Balcony

A digital model of a tattoo parlor and the apartment upstairs. This model is in the same style as the courtyard model. It too is planned to be eventually merged into a larger scene. This is currently my favorite model that I've made.

Courtyard

A digital model of a local courtyard. I tried to keep the vertex count as low as I could while maintaining the expected quality for high-poly modeling. The reason for attempting to keep the poly count down was because I plan to make this part of a much larger scene eventually. In the mean time it can stand on its own as a relatively detailed digital model.

Saturday, February 19, 2011

Stair Case

A model of an urban staircase. All the hard edges are slightly beveled to avoid the look of "perfect" 90 degree edges often present in 3D work. The stairs are made using a single modeled stair which is then replicated with an array modifier. The most important skill I learned from this project was how to map an image to the camera and then block in the basic proportions of a scene from that image. I loosely followed a tutorial posted on blendercookie.com and obtained the reference image from flickr.com.