Saturday, February 19, 2011

Grass

An eerie dreamscape, composed of an endless field of grass and a starless sky. This was primarily a test of a technique for making grass. The grass is a particle system with children enabled. Its shader settings consist of a simple color ramp starting out with black at the base then suddenly changing to green and eventually fading into a dark yellow. The idea behind the base being black was that there would then be no need for an AO pass, which could drastically increase render times. The lighting system is a basic set up of two spot lamps, one slightly yellow and one slightly blue.

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