Saturday, February 19, 2011

Stair Case

A model of an urban staircase. All the hard edges are slightly beveled to avoid the look of "perfect" 90 degree edges often present in 3D work. The stairs are made using a single modeled stair which is then replicated with an array modifier. The most important skill I learned from this project was how to map an image to the camera and then block in the basic proportions of a scene from that image. I loosely followed a tutorial posted on blendercookie.com and obtained the reference image from flickr.com.

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